hebora — In-Vehicle Entertainment Prototype

Hebora

In-Vehicle Entertainment studio leveraging automotive data for personalized content experiences

Prototype Image of Hebora. All third-party illustrations are used for prototype purposes only ©Illustration by Junaida from Monster Garden
©Illustration by Junaida from Monster Garden
©Illustration by Junaida from Monster Garden
©Illustration from Stretchy Boogers Gummy Candy

OutVenture : Multimodal In-Car Educational Service

Timeline | May 2023

Hera Kang, CalArts : Project Management, Unity Development
Sungmin Kang, USC : Object Classification Model Development
Sungjoon Kim, Sogang University : Conversational System Development
Jisu Park, Sogang University : Educational Dataset Collection


CARLA, Unreal Engine

Timeline | June 2025

Game engine simulation with modular sensor setup. Traffic controlled autonomously via ML-based manager. Semantic segmentation from 800×600 camera displayed in OpenCV.


Inference Engine, Unity AI

Timeline | June 2025

Depth model integration with game engine for interactive pipeline, using ego vehicle’s front-view camera.

Made of sentis-sample from Unity Technologies git

Basemark, Rocksolid AR

Timeline | July 2025

Fusing vehicle data (POIs, speed, directions) with AR character and comic book visual elements.

Rocksolid AR is an end-to-end automotive AR solution by Basemark
It allows stakeholders to collaborate through Git for the vehicle-software